Aug 24, 2008, 09:01 PM // 21:01
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#1
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Frost Gate Guardian
Join Date: Nov 2006
Location: London, England
Guild: The High Chronicles[THCS]
Profession: Mo/
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New monk Elite (Dwayna's intervention)
hi all, i wa looking at the skill 'divine intervention' and thought maybe they could make an elite form of this skill called 'dwayna's intervention' or something simular. As most players know divine intervention negates fatal damage and heals for 'x' amount. The Elite skill would be simular however instead of healing for 'x' amount would heal you back to full life but u would lose all energy exept for 0-5 depending on your atribute lv.
let me know what you think
tyvm
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Aug 24, 2008, 09:03 PM // 21:03
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#2
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Wilds Pathfinder
Join Date: Mar 2008
Location: Odense, Denmark
Profession: E/
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Wouldn't be worth it imo.
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Aug 24, 2008, 09:06 PM // 21:06
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#3
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Jungle Guide
Join Date: Jul 2008
Location: みやき町
Profession: Mo/A
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Quote:
Originally Posted by SmokingHotImolation
Wouldn't be worth it imo.
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Agreed, it'd be a waste for an elite. WoH tops it easily.
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Aug 24, 2008, 09:12 PM // 21:12
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#4
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Frost Gate Guardian
Join Date: Nov 2006
Location: London, England
Guild: The High Chronicles[THCS]
Profession: Mo/
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Possibly, however how many pve monks do you see around with WoH these days? they are usualy all HB's. Besides WoH wont stop you dieing it will only heal you back up if you or another monk carrying it are quick enough to get you and im sure there are many players out there that have been in missions ect got rushed, back attacked or what ever and found them seves taking the full brunt of the damage. A skill like this could give you the oppertunity to bide time whilst the rest of your party get to you.
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Aug 24, 2008, 09:13 PM // 21:13
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#5
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Desert Nomad
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even if anet was considering simply adding elites to the game
/notsigned
because we don't need more bad skills.
Quote:
Originally Posted by ddark624
Possibly, however how many pve monks do you see around with WoH these days? they are usualy all HB's. Besides WoH wont stop you dieing it will only heal you back up if you or another monk carrying it are quick enough to get you and im sure there are many players out there that have been in missions ect got rushed, back attacked or what ever and found them seves taking the full brunt of the damage. A skill like this could give you the oppertunity to bide time whilst the rest of your party get to you.
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protection prayers.
tl;dr: there are already skills that keep people from taking fatal domage. they're called protection prayers. and as an added bonus they'll also prevent domage even if it isnt fatal, and without making people lose all but x energy. good monks use protection prayers to keep people alive. these monks often use woh to heal domage that gets through prots because it heals for a shitton for small numbers of energy.
Last edited by Rhamia Darigaz; Aug 24, 2008 at 09:16 PM // 21:16..
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Aug 24, 2008, 09:15 PM // 21:15
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#6
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Jungle Guide
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you shouldnt be able to apply negative effects to your own team.
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Aug 24, 2008, 09:25 PM // 21:25
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#7
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Desert Nomad
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Quote:
Originally Posted by -Lotus-
you shouldnt be able to apply negative effects to your own team.
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effectively insta-resing a party member with full health and 5 energy and removing dp and any points the other team may have gained from killing that party member while allowing that party member to keep any enchantments or other buffs they had on before they died is a negative effect?
another way to think about it: how much energy would they have if they died? 0. how much energy do they have if they have this skill on them instead? 5. they gained 5 energy and 100% health. they also didn't die. not negative.
while i will agree that the skills effects arent positive enough to justify using it, making somebody not die is certainly not a negative effect.
Last edited by Rhamia Darigaz; Aug 24, 2008 at 09:28 PM // 21:28..
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Aug 24, 2008, 09:38 PM // 21:38
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#8
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Wilds Pathfinder
Join Date: May 2007
Guild: Free Wind
Profession: R/
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it would be like a elite infuse health
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Aug 24, 2008, 09:40 PM // 21:40
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#9
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Jungle Guide
Join Date: Nov 2006
Location: in my house
Guild: N/A
Profession: W/E
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[dwayna's intervention]+[ether signet]
i can see 1337 combos comming up xD
oh and wait lemme guess.. other idea xD
[dwayna's intervention] energy cost 5 recharge 1/2
ok deal then i'd take it
no ty for me^^
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Aug 24, 2008, 09:50 PM // 21:50
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#10
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Frost Gate Guardian
-->
Join Date: Jan 2008
Guild: [ISC]
Profession: P/W
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[skill]Aura Of Faith[/skill]
/thread
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Aug 24, 2008, 09:51 PM // 21:51
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#11
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Ascalonian Squire
Join Date: Aug 2008
Location: London, UK
Profession: W/
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Quote:
Originally Posted by ddark624
hi all, i wa looking at the skill 'divine intervention' and thought maybe they could make an elite form of this skill called 'dwayna's intervention' or something simular. As most players know divine intervention negates fatal damage and heals for 'x' amount. The Elite skill would be simular however instead of healing for 'x' amount would heal you back to full life but u would lose all energy exept for 0-5 depending on your atribute lv.
let me know what you think
tyvm
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^
Did anybody actually read that?
I think you're all suffering from the hex 'Head inflation'. I'm here to remove it for you.
If you read it you'll notice it will heal you to a high amount of health "Negates FATAL damage", then it goes onto say "You will lose ALL enegy, except for 0-5 depending on your ATTRIBUTE level".
So it's MY understanding this'll mainly be used as a self casting spell. (Or possibly for team of two players and some H/H)
*Senario* - Monk is hit by a large amount of damage and is almost dead, uses skill and is healed to near full life. No enegy left means the monk will either RUN or try to regain enegy.
It's a risky move that can work in some solo-like situations or possibly some runs or two-man teams. Not to be used in an 8-man party as a replacement for WoH, Heal party of whatever.
Try to remember, it's easy to think of an unstoppable skill with low enegy cost and high healing output but it actually requires some degree of knowledge to make up a skill that has good AND bad points, it's much more realistic. Let's all relax, take a deep breath, re-think and re-post. ^_^
Edit: as long as it's usable for players of an X/Mo profession, it would actually be considered VERY useful. I'm sure many professions would enjoy it.
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Aug 25, 2008, 05:51 AM // 05:51
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#12
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Jungle Guide
Join Date: Jul 2008
Location: みやき町
Profession: Mo/A
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Quote:
Originally Posted by ddark624
Possibly, however how many pve monks do you see around with WoH these days? they are usualy all HB's. Besides WoH wont stop you dieing it will only heal you back up if you or another monk carrying it are quick enough to get you and im sure there are many players out there that have been in missions ect got rushed, back attacked or what ever and found them seves taking the full brunt of the damage. A skill like this could give you the oppertunity to bide time whilst the rest of your party get to you.
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But at the cost of an elite when you can just use a normal prot skill? I.E. RoR(reversal of fotune) or even the divine intervention at the worst. Not convincing enough.
When I monk the rules are simple - you overextend, you don't get healed. So that reduced alot of the "missed heal" times when I'm been presssured and have to heal a frontier.
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Aug 26, 2008, 12:21 AM // 00:21
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#13
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Pour One For Jose
[skill]Aura Of Faith[/skill]
/thread
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I was thiking ofthe same thing as they won't be making any new skills from now unless some small content is added.
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Aug 26, 2008, 08:16 AM // 08:16
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#14
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by ddark624
Possibly, however how many pve monks do you see around with WoH these days?
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Being bad doesn't make it a good excuse.
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Aug 26, 2008, 10:51 AM // 10:51
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#15
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Forge Runner
Join Date: Dec 2007
Profession: E/
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oh great if this gets in the game i gotta go cap another useless elite so i can retain my elite skill hunter title
/notsigned
good monks keep your health from going down btw
not to refill you when you're empty
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Aug 26, 2008, 12:15 PM // 12:15
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#16
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Academy Page
Join Date: Mar 2006
Guild: Science with a Twist
Profession: N/
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There should be no need for this if you are a monk. If there is actually a situation where you would need this, then you need to go practice being a monk some more. I can see it being useful if you are a monk secondary, but there are many better elites to bring in that case. Sorry
/notsigned
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Aug 26, 2008, 12:16 PM // 12:16
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#17
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Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
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Sounds like a skill only bad players would be attracted to and bad players already have [[healers boon].
A decent monk wouldn't need it because thye know when to use big prots, bad monks cannot even use prot effectively so they would never get this spell off right anyway.
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Aug 26, 2008, 11:27 PM // 23:27
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#18
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Jungle Guide
Join Date: Jul 2008
Location: みやき町
Profession: Mo/A
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Quote:
Originally Posted by isamu kurosawa
Sounds like a skill only bad players would be attracted to and bad players already have [[healers boon].
A decent monk wouldn't need it because thye know when to use big prots, bad monks cannot even use prot effectively so they would never get this spell off right anyway.
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lol, so harsh ^_^
but GJ, /win thread
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Aug 26, 2008, 11:58 PM // 23:58
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#19
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Wilds Pathfinder
Join Date: Apr 2007
Location: IN my pocket plane. Obviously!
Guild: Little Tom's Pocket Plane [THom]
Profession: Me/Mo
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Quote:
Originally Posted by Cartello
Did anybody actually read that?
If you read it you'll notice it will heal you to a high amount of health "Negates FATAL damage", then it goes onto say "You will lose ALL enegy, except for 0-5 depending on your ATTRIBUTE level".
So it's MY understanding this'll mainly be used as a self casting spell. (Or possibly for team of two players and some H/H)
*Senario* - Monk is hit by a large amount of damage and is almost dead, uses skill and is healed to near full life. No enegy left means the monk will either RUN or try to regain enegy.
It's a risky move that can work in some solo-like situations or possibly some runs or two-man teams. Not to be used in an 8-man party as a replacement for WoH, Heal party of whatever.
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I think Cartello is the only one who read the OP.
Leaving you with so little energy means it can either :
Be used with low/high energy to act as an Energy GAIN skill (cast - Low-mana set - die - mana gain : from minus-15 to 5 then to 10 then (to high energy set) to 35)
Have a decent cooldown making other elite probably better (considering the energy gain trick doesnt work)
Have a medium mana cost, making it ineficient (and risky) as mana gain.
That being said, even thought they won't add more skills to the game unless they feel they are loosing their last players, the concept sounds cool to me. But the skill you gave is a /unsigned to me.
Last edited by Steps_Descending; Aug 27, 2008 at 12:18 AM // 00:18..
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Aug 27, 2008, 01:14 AM // 01:14
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#20
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Jungle Guide
Join Date: Jul 2008
Location: みやき町
Profession: Mo/A
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Quote:
Originally Posted by Cartello
^
Did anybody actually read that?
I think you're all suffering from the hex 'Head inflation'. I'm here to remove it for you.
If you read it you'll notice it will heal you to a high amount of health "Negates FATAL damage", then it goes onto say "You will lose ALL enegy, except for 0-5 depending on your ATTRIBUTE level".
So it's MY understanding this'll mainly be used as a self casting spell. (Or possibly for team of two players and some H/H)
*Senario* - Monk is hit by a large amount of damage and is almost dead, uses skill and is healed to near full life. No enegy left means the monk will either RUN or try to regain enegy.
It's a risky move that can work in some solo-like situations or possibly some runs or two-man teams. Not to be used in an 8-man party as a replacement for WoH, Heal party of whatever.
Try to remember, it's easy to think of an unstoppable skill with low enegy cost and high healing output but it actually requires some degree of knowledge to make up a skill that has good AND bad points, it's much more realistic. Let's all relax, take a deep breath, re-think and re-post. ^_^
Edit: as long as it's usable for players of an X/Mo profession, it would actually be considered VERY useful. I'm sure many professions would enjoy it.
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Then it's even more worthless, scenero;
2 sin+1 mes is ganking you, you used the Elite, and negated the fatal spike and ended up with 5 energy. Then the 2 sin +1 mes spikes AGAIN(doesn't even have to be a spike actually). You at best use some healing skill to buff for one attack, then dies.
Unless the elite have a 5e 0.25 cast and 1 RC. Since then you can spam it.....and THEN Cartello, your scenero can work, every single(fine, 98% of the time) time.
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